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- on exitFrame
- if (the mouseCast = 22) or (the mouseCast = 38) then
- if the visible of sprite 2 = 0 then
- set the visible of sprite 2 to 1
- end if
- else
- set the visible of sprite 2 to 0
- end if
- if (the mouseCast = 25) or (the mouseCast = 39) then
- if the visible of sprite 3 = 0 then
- sound playFile 2, "..\som\sector.wav"
- set the visible of sprite 3 to 1
- end if
- else
- set the visible of sprite 3 to 0
- end if
- if (the mouseCast = 26) or (the mouseCast = 40) then
- if the visible of sprite 4 = 0 then
- sound playFile 2, "..\som\sector.wav"
- set the visible of sprite 4 to 1
- end if
- else
- set the visible of sprite 4 to 0
- end if
- if (the mouseCast = 27) or (the mouseCast = 41) then
- if the visible of sprite 5 = 0 then
- sound playFile 2, "..\som\sector.wav"
- set the visible of sprite 5 to 1
- end if
- else
- set the visible of sprite 5 to 0
- end if
- if (the mouseCast = 28) or (the mouseCast = 42) then
- if the visible of sprite 6 = 0 then
- sound playFile 2, "..\som\sector.wav"
- set the visible of sprite 6 to 1
- end if
- else
- set the visible of sprite 6 to 0
- end if
- if (the mouseCast = 29) or (the mouseCast = 43) then
- if the visible of sprite 7 = 0 then
- sound playFile 2, "..\som\sector.wav"
- set the visible of sprite 7 to 1
- end if
- else
- set the visible of sprite 7 to 0
- end if
- if (the mouseCast = 30) or (the mouseCast = 49) then
- if the visible of sprite 8 = 0 then
- sound playFile 2, "..\som\sector.wav"
- set the visible of sprite 8 to 1
- end if
- else
- set the visible of sprite 8 to 0
- end if
- if (the mouseCast = 47) or (the mouseCast = 50) then
- if the visible of sprite 16 = 0 then
- sound playFile 2, "..\som\sector.wav"
- set the visible of sprite 16 to 1
- end if
- else
- set the visible of sprite 16 to 0
- end if
- go("PLoop")
- end
-